The pre-game is now concluded; the primer will continue on the GameTimeline page. There is also an Updates section, which will list short descriptions and relevant links of updates as they happen.
This document is intended as a reader's digest version of a guide; if you're searching for something in particular, go to Nik_Doof's Wiki. If you are new to the game, to the genre, or to unfiction, please make sure to read the intro (that I shamelessly, shamelessly ripped off from joebrent's Project MU primer) below.
A few notes about etiquette and protocol: some of the threads on the forum undoubtedly will (and already have) grow(n) well over 10 pages long, so it’s perfectly understandable that you might have difficulty at first in simply finding pertinent information. So, familiarize yourself with the search tool. Usually, it’s best to isolate a specific question you might have, do a search on the keywords, and look up the earliest references first. As information gets abstracted and analyzed and picked apart to within an inch of its life, we can sometimes go off on tangents that might be confusing if you haven’t been sitting up all hours of the night slogging through recent posts day after day after day. If a search doesn’t answer your questions, feel free to PM me, or any of the more experienced members you encounter with specific questions, and I’m sure you’ll find that people are happy to point you in the right direction. Posting with a “what’s going on over here?” or “what does this code mean?” type question, especially as a new topic, should be a last resort.
For generally accepted guidelines on ARGing, please refer to BriEnigma's list of "do-s & don't-s".
The game kicked off on unfiction on Feb. 24th with Adrian Hon's announcement of www.projectsyzygy.com.
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Some snooping in the source code turned up the keywords:
TE
OE K MQD J JE IFUDT JXU HUIJ EV OE KH BY VU IU BBYDW IKWQ HUT M QJUH EH TE OEK
MQDJ JE…
DO YO U WAN T TO SPEND THE REST OF YO UR LI FE SE LLING SUGA RED W ATER OR DO
YOU WANT TO…
LazarusLong identified the above as a "famous quote from Steve Jobs to John Sculley in 1984, when Jobs was trying to lure Sculley away from Pepsi and bring him to Apple. The remainder of the line is: CHANGE THE WORLD."
Some
more snooping in the source code yielded www.predicaments.com
(where the images were hosted, and where the music in the sound clip came from)
and www.perplexcity.net
(later a seemingly identical site, www.perplex-city.com
was also found).
This
is my cheap attempt at recreating perplexcity pages (circa Feb. 27 '04) from
memory and google's cache (appearance only; you can see the source code in a
separate
document). The /perplexcity directory did not contain anything particularly
interesting. The crypto line on the 2nd page reads: "a simple idea that
will"... you guessed it, "change the world".

Starting February 29th, people that e-mailed sente@projectsyzygy.com received the following autoreply:
| Hello
This is an autorespond to say thanks very
much for your email and interest As promised we’ll be back in touch
on the eve of the launch (late 2004) Your early interest and patience will be rewarded. Yours enigmatically, The PS team |

On March 2nd, a file called alison.rtf was added to the /images/_/ directory. It contained this text: 2oc3o.ptxt; a few hours later this text was changed to "2oc4o.ptxt". Uncertain of this being a puzzle, we made a few attempts to figure it out, but quickly wrote it off. A few days later we were informed that this is, in fact, a puzzle... an unsolvable one, apparently! In two days we spun "2oc4o" in hundreds of ways, were given a whole lot of very un-helpful hints (including this one), and were eventually told to just forget it (though the solution possibly had to take us trough this page: http://www.cs.utsa.edu/~wagner/laws/Abeale.html, whose tinyurl is 2oc4o). On March 15th the contents of the file changed to
| 'i7 re5t6urn8e11d,
a2nd saw10 unde12r3 the sun, that the race is not to the swift, nor the battle to the strong9, neither yet bread to the wise, nor yet riches to m1en of understanding, nor yet favour to men of sk413ill; but time and chance happeneth to them all. page 60'. |
The numbered letters spelled out "marketing week" - a UK-based magazine which contained an ad for the game; a similar ad was placed in "The Guardian". The text in the ads is
Ever imagined sitting behind the curtain helping craft a world changing, globe spanning immersive treasure hunt? We’re creating a completely new type of game you play everywhere clues-surround you in newspapers, magazines, films, books video games via txt and across a spanning maze of websites. Whom can you trust? Where does fantasy end and reality begin? You’ve passed the first test stage now follow the white rabbit. www.projectsyzygy.com see
marketing week page 60 11/03/04. |
with this extra line in the Guardian (Raze found that the "ntk" refers to www.ntk.net, where Project Syzygy was labeled as a "time-waster"):
| ntk? this is not a "time-waster." sente. |

AnthraX101 and grumpyboy determined the flipped hex strings in the Marketing Week ad to be an md5 hash (whatever that is) for dinah@projectsyzygy.com.
E-mails sent to that address were replied to with this:
| On 5
Mar 2004, at 00:29, xxxx wrote: I
don't think I have anything more to add, except for the requisite One last thing - it all begins with AADAA... xxxx On 5 Mar 2004, at 00:13, xxxx wrote: What
a cool idea. I love it. All we'd need to do is sanitise our Unless
of course you follow this one with a witty reply that our xxxx On 4 Mar 2004, at 23:58, xxxx wrote: Actually,
yeah, I think you are probably right. As long as the puzzle Now
I'm wondering what sort of code to use for the 'easy wasn't it' It occurred
to me this evening that a nice reward for ultra-hardcore xxxx On 4 Mar 2004, at 23:48, xxxx wrote: Fair
point. I've been thinking about this a lot this evening. It's a The
code at the moment is laughably easy to crack but that's the Alternatively
if they immediately see a way in and manage to solve it In hindsight
a simple substitution cipher probably makes more sense It’ll
be a different matter when the game is live and people are xxxx You're
right in that we don't want to look like lightweight puzzle Any thoughts?? Cheers xxxx
Hi all, I think
the text of the ad is perfect, but I have some comments on Firstly,
I think a Caesar shift is too easy - I mean, even I could Another
possibility is using a Vigenere Cipher, which is essentially a Whichever
system is used, it would be a mistake to write out the web So -
if you went for the Vigenere route, here is how I would do it 1. In
a corner or on the border of the ad, the phrase 'You're always 2. This
phrase is obviously from the song 'Tomorrow' in the movie 3. From
there, if you recognise that the main text is encoded in You
could always highlight some of the letters in the text and use My reasoning
for making the puzzle a bit harder and more circuituous Of course,
it is entirely possible that making the puzzle harder will
Here's
a first stab at text for the ad that will be going into the If anyone
has any suggestions or improvements then give me a shout asap I currently
think that the best plan would be for the first sentence Cheers xxxx |
AnthraX101 also noted that "AADAA was the beginning string to the "Arethusa" messages from Cryptonomicon. In the context of the book, it was one of those super hard codes that no one could crack. Finally, years later, one guy cracks it. It turns out not to be a message at all, rather the output of a Riemann zeta function using "COMSTOCK" as the seed."

Sometime around June the date of "eve of launch" in the autoreply from sente@projectsyzygy.com changed to "early 2005".
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On October 8th we found the update to www.perplexcity.com (the actual update to the site, as well as the taking of the other "perplex cities" offline, and reregistering them with DomainsByProxy took place some unknown number of days prior to Oct. 8th).
The main page has this letter on it; text below:
The
Perplex City Academy
“Keep
that which you value close; better to be vigilant than to rely upon the
kindness of strangers.” Cynicism is not, it must be said, an altogether admirable trait. Thus, despite the proverbial warning, I now offer my hand in friendship and hope, relying on your kindness. My name is Sente. I wish I were writing in happier times. My people have lost something. Something so important and something that we should rightfully have kept close to hand. Something whose value to us is immeasurable, both materially and symbolically. There is compelling evidence that an unknown party has taken the ???? Cube and concealed it somewhere in your world. As far as “hide and seek” games go, I imagine that this is an all-time record. But this is not a game. I realize this communication raises more questions than it provides answers. At this moment, though, patience must be your most valued asset. I am marshalling all of my city’s resources to provide you with enough information to succeed in the task I have put to you. When my people are ready, we will contact you. Please, help me find the Cube and return it to its rightful owners. The finder will be awarded Perplex City’s highest honour and receive a substantial financial reward. Find the cube. Return it. May you succeed where I and my colleagues have failed.
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Some observations/speculation about the letter:
If you click on the logo in the letter, you will be taken to this page. We're not really sure what that means (though we did manage to translate the Latin bit in the logo roughly as "search is the beginning of knowledge"). Nothing else particularly interesting there, except for a mention of "Zeller" (we'll see this name again a little later).
So, click on the block of blacked out text in the letter snippet, and you will be taken to this page. This is slightly more informative:

Marrec took a look at spacer.gif and found this directory. Now things are getting interesting!
There are a couple of logs taken at something called GATEHOUSE 24 (here and here). I think what we are meant to derive from those is that: a) anyone passing through gate 24 has their badges, biometrics and emotional states scanned; b) the logs may contain useful snippets of conversations (for example, we learn that the two Lings are siblings).
There are also some quite funny logs of e-mails about shoes. Seems the girls involved are using a project's resources (what project?) to copy some "earth" shoe designs (hence the shoe designer that no one in Perplex City would have heard of) in hopes of having them replicated by a shoemaker in Old Town (probably an area in Perplex City). Weird. But still funny :-)
Another e-mail exchange is between Sarah Covington (the person who suggested "expensing" the shoes) and Henrik Tanner; we learn from that that times are stressful for Henrik, and that S. (Sente?) is breathing down his neck. I wonder if it has anything to do with Sente's "marshalling" all of his resources to provide us with information.
Finally, there is a brief biography of Hesketh Zeller (remember this name from the logo?). Not much to learn here, except that he studied the Cube, and that he's dead.
Last bit of speculation: I think all of these people might be working at the Perplex City Academy (since Sente, who seems to be their big boss, uses the Academy's letterhead).

Wishi-san found what the filenames in the errorlog directory represent: they are 10-digit strings of consecutive digits in the number e. So far we don't know how to proceed with this information.

Some strange updates today (Oct. 14th). richjwild found a Cube for sale in a Firebox catalogue today (yep, it's our Cube):

And then - weirdness! - we find that Project Syzygy has been completed.
Perhaps as a confirmation of this rather strange turn of events, there is a new cache file in the errorlog directory:
From: Sandbox Mail Transport Daemon (build 19650602)
To: xxxxxxxx Date: xxxxxxxx Subject: Message Undelivered: Project Syzygy Completed Hello, This
is the mailer daemon at incoming.sandbox.academy. I'm sorry, but I have The
reason why your message hasn't been delivered so far is that data integrity Should
you wish further information on this error, please access your designated --- Your original message follows: Received:
(Sandbox Mail Transport Daemon 4928 remote invocation); xxxxxxx Sente, I
am pleased to inform you that milestone 24 (Project Syzygy) has concluded
Yours, xxxxxxxx (xxxxxxxx) |
Apparently, someone reported to Sente that Project Syzygy has been completed (there is a spec floating around that Project Syzygy's objective has been merely to gather people around; actually, given the definition of "syzygy", it might not be such a bad spec), but his/her message did not get delivered. Hopefully we'll have more updates "over the next week or so"... preferably ones that will at least help us determine whether the game has started or not :-)

Well, it's been far longer than a week - today is Dec. 11, and we have another word from Sente. These postcards have been found in Bologna, Italy and North Carolina, USA (I know, I didn't really think I'd ever have those two in the same sentence either):
What we have determined:
What we have not yet determined:

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Woo, it's only
been a little over two months since the last time anything happened, and already
there are huge updates :P
According
to a video
(a transcript of which can be found here)
on the perplexcity site, we should be checking numerous newspapers over the
next month or so (full list of newspapers is going to be updated a little farther
below).
Sente also sent us an e-mail reminder about the video update:
From:
Sente <sente@perplexcity.com>
To: Private Date: Wed, 16 Feb 2005 23:14:00 -1100 Subject: A Message from Perplex City My name is Sente, and I am the Master of the Perplex City Academy. On January 16th 2004, an object of immeasurable value
was stolen from Today, we break our silence. There is still so much
to share with you, http://www.perplexcity.com/video.html I will be in contact again soon. Stay alert. Sente |
Btw, the headers reveal "unfiction" in SMTP - cute :-)

The most recent list of newspapers in the video:
17th February :
USA Today
22nd February : New York Sun
23rd February : The Times, London
28th February : Sydney Daily Telegraph
2nd March: La Presse
5th March : Toronto Globe and Mail
8th March : LA Times
14th March: South China Morning Post
21st March : The Guardian
The text of the ads:
USA Today (Feb. 17) LOST. The Cube.
Reward Offered.
New York Sun (Feb. 22 /23) LOST. The Cube.
Reward Offered.
New York Sun (Feb. 22 /23) LOST.
A Trout. Reward offered.
London Times (Feb. 23) LOST
The Cube. Reward Offered.
Sydney Daily Telegraph (Feb. 28) LOST.
The Cube. Reward Offered.
La Presse (Mar. 2) Perdu
Le Cube. Recompense. [rough
translation:
Toronto Globe and Mail (Mar. 5) LOST.
The Cube. Reward.
LA Times (Mar. 8) LOST.
The Cube. Reward Offered.
South China Morning Post (Mar. 14) LOST. The Cube. Reward Offered. |
It looks like we might be able to join those snippets into a story, or, at the very least, gain some more details about the mysterious Cube and its disappearance. Oh, and, as a sidenote: the ad about a lost trout is simply hilarious - thanks for the much-needed laugh!

Btw, e-mailing sente@perplexcity.com returns this autoresponse:
Thank you for your email. I regret that I am unable to individually reply to mail sent to my public box. If your email is of an urgent or personal nature, I will reply shortly. Otherwise, I shall read your message in due time, and I beg your patience. Sente -- |

The updates in the video clip as of March 11th are:
The webcam in the above link is located on Abbey Road, London, and at least four of the ³ people will be there on March 19th. The rest of us will be in chat, holding our breath.
Bagsbee found a postcard inside the "Alice in Wonderland" book at the library on the corner of Fifth and 40th in NYC. The card is the same as the ones that have been found previously, with the exception of a post-it on the front. The text on the post-it note:
LOST. The Cube. Reward Offered. www.perplexcity.com |
Well, it seems that we can now join at least a few of these fragments into larger chunks:
Speculation regarding the name of the Cube - Receda - is flying wild, with my favorite - atm - being "'Receda' is the name of the location where the Cube was found." Also note that we now have Sente's last name (Kiteway), as well as his title (or one of his titles).
So, what else do
we know? We know that Marchant can't have been the one to steal the Cube (at
least this time), as "the last serious attempt at theft" took place
87 years after he insisted on having it in his bare hands. That is, if he was
talking about the Cube, and not something else entirely.
We also know now that the Cube was found - as opposed to "invented",
or "brought back on an inter-galactic cruiser", for example - and
we know that it tends to have a deep emotional/spiritual impact on people (S.
Marchant; "several religious and mystical groups" of Perplexians;
and, possibly, Hesketh Zeller).
Aside from that^, little else can be backed with any solid evidence, so we're back to "waiting for the game to start"...

Combining the text from the SCMP ad with a previous snippet yeilds:
So, Fran Mendling, the security guard at Gatehouse 24 (previously mentioned here) was murdered. It looks like the thieves used the [Academy's?] annual ball as a diversion (lots of people, security's busy), and had to kill Fran in order to pass through the Gatehouse.

Most exciting news today, brought to you by people returning from Abbey Road.
As they arrived to the location, they noticed 3 clues (apparently, one was on a statue, one - on a piece of paper, and one - on a wall):
LOST. The Cube.
Dinah has been delayed at MC but she will LOST. The Cube.
arrive before 13 hours. She will require a password LOST. The Cube.
before handing over any information: |
They quickly realized that the first clue anagrammed (as hinted at by the second clue, "ruined") to "exchange" (aka "stock market"), and that ended up being the password they gave to Dinah when she showed up (!). In return, Dinah gave them envelopes with all kinds of cool stuff: another text snippet and a cryptic message contained within an e-mail exchange similar to that received from dinah@projectsyzygy.com a few months ago (or, wait, that was actually over a year ago). Oh, and not to forget - our old friend, the postcard.
On 4 Mar 2005, at 20:02, Sente wrote: I hardly think that's necessary.
What
a cool idea, I love it. All we'd need to do is sanitize our email
exchange by Unless
of course you follow this one with a witty reply that our hard-core
webcam xxxx
On 4 March 2005 at 19:42, Sente wrote: Very simple, but potentially interesting to our attendees: AAPOR
NFWGC IARUW KRPED BVTVI STKTK NSNYI NQRDK NIESA NUSMO Rather
than presenting it in any elaborate format, suggest we simply pass
this S.
On 4 Mar 2005, at 19:29, Sente wrote: My
team is still here. I think the scribes would enjoy coming up with
something
On 4 Mar 2005, at 19:26, xxxx wrote: Not sure yet. I've
been thinking that it would be nice to give the people that turn up
something xxxx
On 4 Mar 2005, at 19:16, Sente wrote: Yes, that seems acceptable. Who are you going to send? S
On 4 Mar 2005, at 14:51, xxxx wrote: Abbey Road perhaps? http://www.abbeyroad.co.uk/virtual_visit/webcam/ xxxx
On 4 Mar 2005, at 14:31, Sente wrote: I'm
not happy with the reliability of that webcam, do you have any other Thanks S
On 4 Mar 2005, at 14:27, xxxx wrote: Fair point. Makes sense to do something in London then. xxxx
suggested doing something with a webcam? That way people who can't
get One
of the guys from the office could be on the bench outside this pub
or sitting http://www.fujiint.co.uk/street/index.html He
could then give the text fragment to anyone who approached him with
a This is the text by the way: LOST. The Cube. Reward. in
its own right. We are committed to ensuring its safe return."
He was not Possible
motives for the theft remain unclear. A ransom demand is seen as one Academy
insiders told reporters today that security has been notoriously lax
on perplexcity.com
On 4 Mar 2005, at 12:05, Sente wrote: xxxx mentioned the NY suggestion. It seems perfectly appropriate. I'm
anxious we don't spend any more time on this than necessary. As you
know, S
On 4 Mar 2005, at 11:49, xxxx wrote: Hi Sente I
agree. We were actually talking about this last night. I think xxxx
mentioned This
only leaves one slot. I'll get back to you later - I'll go and ask
the others if xxxx
On 4 Mar 2005, at 11:16, Sente wrote: Please
confirm your plans regarding the final two video slots. xxxx mentioned S |
So, it seems that today's snippet should be joined with the one from Toronto Globe and Mail:
in its own right. We are committed to ensuring its safe return." He was not available for further comment.
Possible motives for the theft remain unclear. A ransom demand is seen as one likely development, as the Cube, whose value is almost incalculable, could not be sold on the open market. John Ha, owner of the Ha Gallery on the Mobius Strip, conjectured that the Cube may have been stolen "to order" for a wealthy collector.
Academy insiders told reporters today that security has been notoriously lax on the night of the winter ball, the high point of the Academy's social calendar. One high-ranking Academy official who preferred not to be named, remarked, "Security's a joke on ball night. The Academy focuses all its security on the ball, to make sure no one gatecrashes their exclusive party." In previous years, the annual ball has been the occasion of various student pranks including the "sofas in the stairwell" incident.
The Ha Gallery on Mobius Strip? What's next - the Klein Bottling company on Scale Field?
Now to the cipher: it was first cracked by enaxor by using this applet. In an aside, it seems to be composed of 7 names: "aiko anna caine garnet kurt tippy von".
As far as we can now tell, the Academy was founded in around 573 B.C; certainly it can be shown to exist by the year 571 B.C., when we learn from the journal of Degabus of Malme that an groupe of scholars have late taken residence in the city, purposing here to study both the antient and the modern mysteries. They have, for a year or more, taken rooms with Mrs. Feon of Kingdom Street, who complains mightily of the noxious stink emanating from the iralchymical experimentations, but I hear they have in mind to remove to the cellars late of Mr. Beston Brewer, so recently passed away. Academy scholars will naturally be familiar with the Beston rooms. These are unlikely to be the original cellars once occupied by that scholarly fellowship, but do seem to be in roughly the right location. Later the same year, Degabus notes a behaviour pattern that might be familiar to them or ejunior members of the academy. Today the scholares of Beston Cellars may rightly be called the natural inheritors of those brewing rooms, for I observed this night in Thilke Market a sire turned home after dining with Mrs. Haarten, a supposed scholar whom I identified by his cap, drunken and reeling in the street. I made as to pass by him swiftly, but he being jovial in his cups, called out, “ Hi, sir, would you pass by a scholar without raising your arm?” Quoth I, “I see no scholar here, sir, unless it be a scholar of the sweetened sleep.” Quoth he, “sir, think you that viticulture is no subject for study.” Quoth I, “sir, I do not call your pursuit study, for the more you study in this fashion, the duller your mind becomes.” I think I may consider myself the match in wit for any scholar called by some academicians. Despite the continuing disapproval of the towns folk, the Academy remained. It grew in size taking on additional rooms in the area of those original Beston Cellars, and offering a tuition service to the sons and daughters of wealthy townsfolk as a way of funding its continuing research. No scholars of note were yet resident in the Academy, although Varkin writes that she passed through on her way north and comments that she enjoyed an excellent dinner. Though the tables of this Academy be fine indeed, the discourse of its scholars is finer yet. The Academy’s first significant expansion came in 452 B.C., with a gift from Nascent Taversen. Taversen, one of the city’s wealthiest and most influential landowners, had been fascinated by the studies of the Academy. He had sent his only daughter, Aetiant, to be educated by the scholars and is known to have observed some of Macelvoys early experiments with static electricity. Aetiant Taversen became a scholar at the Academy and apparently negotiated with her father the substantial gift he gave the institution in his last years. Taversen gifted his house along with various surrounding pieces of property to the Academy in perpetuity. With this bequest, the Academy was able to shore up its financial situation, which until then, had been uncertain at best. The patronage of Nascent Taversen also brought the Academy to the attention of many other wealthy and important people across the country. When in 443 B.C., Aetiant Taversen was elected by the other fellows of the Academy to become its first master, she was able to preside over an unprecedented period of growth and success in which for the first time the Academy was able to select its pupils. |
Very nice bit of Academy history - probably taken from an old Perplex City archive, judging by the oddness of the language. Also, notice that we now have the first name to go with the previously-mysterious "Taversen".

The Gaurdian ad, courtesy of troubadour:

The complete press release can be found here.
And
with that, we are finally live. Champagne all around!
So, I am going to close the pre-game section; the primer will continue on the
GameTimeline page. There is
also an Updates section, which will
list short descriptions and relevant links of the updates as they happen.
| BACK
TO |